Jump to content

Focus 3 Unknown Sources directory?


Recommended Posts

With unknown sources enabled and a third-party app installed, is there no specific UI to launch them? Aside from Storage in settings which lists them and offers uninstallation only.

Edited by ManxJason
Link to post
Share on other sites
1 minute ago, C.T. said:

are your 3rd part apps built with Wave SDK 4.0 or later?

They are not built with the Wave SDK at all, which I assume is why they don't display in the default Shell Library.. Do you know if it's possible for an app to correctly display (even without being built with the Wave SDK) by ensuring the following? Configure App Capabilities — Wave VR 4.1.0 documentation (vive.com)

Link to post
Share on other sites
1 minute ago, ManxJason said:

They are not built with the Wave SDK at all, which I assume is why they don't display in the default Shell Library.. Do you know if it's possible for an app to correctly display (even without being built with the Wave SDK) by ensuring the following? Configure App Capabilities — Wave VR 4.1.0 documentation (vive.com)

Sure, it may show up in the library, but I'm not sure if you can run it without issues or even launch it. 

Link to post
Share on other sites
1 minute ago, C.T. said:

Sure, it may show up in the library, but I'm not sure if you can run it without issues or even launch it. 

Ok thanks. The app does indeed run (but not display correctly, which is another matter) when deployed from Visual Studio. The problem we have is we always have to deploy from VS in order for the app to run at all - having the option to launch them directly from an unknown sources directory, like other headsets, would be great. I note that we do not have this issue with the Vive Focus Plus (where the apps would display along side regular content).

Link to post
Share on other sites

@ManxJason

  • Applications currently need to integrate the WaveSDK to render to the runtime and firmware on the device.
  • There is no unknown sources directory. You simply ADB Install the APK to the device and it becomes visible in the library. Use sidequest if you don't know how to ADB.

It sounds like you're attempting a highly unsupported use-case.

 

 

Link to post
Share on other sites

Please sign in to comment

You need to be a member in order to leave a comment

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...