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How to make PassThrough view a texture streaming based on SRwork?


Frank_D

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How can we make the PassThrough content as a texture streaming like we use a webcam?

In other words, I want to render the PassThrough to a plane as a texture.

 

Platform: Unity3D 19, Windows

Device: VIVE pro

image.png.e4dbd42f57b4e1ddbfee06e19f12c55b.png

Edited by Frank_D
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