lacuna Posted August 27, 2021 Share Posted August 27, 2021 In my case, I am trying to use an HTC Vive. The controller buttons seem to be working but they are not tracking (neither position nor rotation). The headset is tracking fine. Link to comment Share on other sites More sharing options...
lacuna Posted August 28, 2021 Share Posted August 28, 2021 Finally got it working. The problem seemed to be that I forgot to put in the Left/Right values in the ActionBasedController Filter (under Preset Manager). 1 Link to comment Share on other sites More sharing options...
David Villamizar Posted August 30, 2021 Share Posted August 30, 2021 (edited) @DarioI'm using the HTC Vive, not Cosmos. After reading this I understand that for HTC Vive OpenXR support I should reach to support for the SteamVR runtime instead. Thanks for the quick reply! On 5/28/2021 at 5:44 PM, Dario said: Sorry for the delay - we will be reviewing this asap - is this the same exact issue from the Unity forum? Same versions of all the packages? As I tried clarifying in the Unity forum, Vive's OpenXR support is for the Vive Cosmos (not Elite which uses SteamVR's). OpenXR apps using the SteamVR OpenXR runtime (including Vive, Vive Pro) should also seek support on their OpenXR support forum as well. Pleae note that both implementations have passed conformance tests and are official adopters. Edited August 30, 2021 by David Villamizar Link to comment Share on other sites More sharing options...
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