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[Unity] Keeping App Alive After Headset is Removed

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Hello! I am developing on a Vive Focus Plus using WaveXR and would like to know if there is any way to ensure that the app does not close/crash when the sensor detects that the headset has been removed. I believe some other manufacturer-specific SDKs allow you to prevent the headset from turning off the displays/going in to a suspended state when the headset is removed, so I was just wondering if there is a similar option or some other alternative to prevent the application from shutting down while suspended using the WaveXR SDK.


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