Jump to content

Vive Tracker and UnityXR/OpenXR/new input system


Recommended Posts

How do I get the Unity tracker to work with the new UnityXR system? I can add an action map for the tracker and bind [Vive Tracker] device position and rotation to position and rotation actions respectively but it still does not appear to work. What do I need to do to get it working? Is there a feature set that I need to add? Thanks

Link to post
Share on other sites

Please sign in to comment

You need to be a member in order to leave a comment

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...