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Vive Tracker and UnityXR/OpenXR/new input system


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How do I get the Unity tracker to work with the new UnityXR system? I can add an action map for the tracker and bind [Vive Tracker] device position and rotation to position and rotation actions respectively but it still does not appear to work. What do I need to do to get it working? Is there a feature set that I need to add? Thanks

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  • 2 months later...

I have the same issue and would be interested in some guidance, an example or any other hint.

I am using Unity 2020.3.5 with OpenXR Plugin and the new InputSystem.

For the beginning i am trying to simply track a cube. I added a Tracked Pose Driver (New Input System) Component but don't know which Position Action or Rotation Action i should select or how to obtain the trackers position in general.

SteamVR displays my HTC Vive Pro, both Controllers, both Lighthouses and the Vive Tracker. Input from the Vive and Controllers works fine. Just the marker input is missing.

Edited by blackant s
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