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Unreal Engine - Get Gaze Data node doesn't work when useing Start Eye Framework node


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SRanipal version: 1.3.2.0, Unreal Engine version: 4.26.1, Headset: VIVE Pro Eye.

If I set the Project Settings to Enable Eye by Default (Image 1), and then set a basic blueprint to print some data (Image 2), it works fine (Image 3).

But if I turn off the Enable Eye by Default in the Project Settings and then try to start it using the Start Eye Framework node (Image 4), it doesn't seem to work (Image 5).

What's weird is that the Get Gaze Data node is still returning "True", but the actual data seems to be frozen (Image 5 again).

I assume it's user error so any tips would be helpful.  Thanks in advance.

SRanipal_1.png

SRanipal_2.png

SRanipal_3.png

SRanipal_4.png

SRanipal_5.png

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