dunaj 1 Posted March 5 Share Posted March 5 How can I launch eye calibration in unreal BP? Only I can see is these functions. @MariosBikos_HTC Link to post Share on other sites
patrickabroad 0 Posted March 8 Share Posted March 8 I believe you calibrate the headset in the SteamVR menu, not in UE. Press the systems menu button below the trackpad to open the SteamVR menu. Then select the VIVE Pro Eye button in the lower part and select calibrate. This should run you through the calibration process where you follow the little blue dot with your eye. Hope that helps. Link to post Share on other sites
dunaj 1 Posted March 11 Author Share Posted March 11 Oh, I mean inner game eye calibration. I found it. "SRanipalEye_Core.h" has 'int LaunchEyeCalibration_(void *)' and wrapped it with 'LaunchEyeCalibration()' I made. And I added this function to header and cpp source. In ordere to call it from blue print you should add it 'SRanipalEye_FunctionLibrary.h' and 'SRanipalEye_FunctionLibrary.cpp' located under "..\Plugins\SRanipal\Source\SRanipalEye\private" and ""..\Plugins\SRanipal\Source\SRanipalEye\public" folders. Now when I call it from bluePrint I can calibrate my eye position in other seperate inner window from application. That's it. 1 Link to post Share on other sites
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