intranuclear 3 Posted February 21 Share Posted February 21 I have tried in vain to make the trigger button also do exactly what the DPAD button on the Finch controller, but cannot figure it out. I tried modifying the WaveVRInputModuleManager BP by adding the trigger as an entry for the gaze trigger button or the controller buttons and even tried adding an action mapping in Unreal for the trigger to launch a "Send Click Event", but nothing I do makes a difference. I even tried to modify the WaveVRBlueprintFunctionLibrary.cpp to make the trigger set: ResId = EWVR_InputId::DPad_Down and failed. Please help. Thanks. Link to post Share on other sites
Tony PH Lin 11 Posted February 25 Share Posted February 25 Hi @intranuclear, To modify the WaveVR_InputModuleManager will NOT take effect due to the settings will be overwritten by the WaveVR_Pawn. You just need to do what you did for WaveVR_InputModuleManager on the WaveVR_Pawn. The event button settings are controlled by the WaveVR_Pawn, not WaveVR_InputModuleManager. Thanks. Link to post Share on other sites
intranuclear 3 Posted February 28 Author Share Posted February 28 Thank you, I thought I had done that also (not in the original post), but I guess the gaze buttons also had to be set. It's all working now. 1 Link to post Share on other sites
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