Jump to content
 
Dario

VIVE Cosmos OpenXR Developer Preview

Recommended Posts

Announcing the early access OpenXR Developer Preview!

Intended audience: OpenXR application developers who currently include OpenXR support in current game engines (e.g. UE4 applications using the OpenXR plugin) or custom apps/engines that implement the OpenXR specification.

What is OpenXR?

OpenXR is a royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR— platforms and devices. To learn more about using OpenXR to develop VR application, check out the OpenXR 1.0 specification, API reference and quick reference guide. For more information, see the Khronos OpenXR page.

 

OpenVR Extensions supported:

XR_KHR_D3D11_enable
XR_KHR_D3D12_enable
XR_HTC_vive_cosmos_controller_interaction
XR_KHR_visibility_mask
XR_KHR_win32_convert_performance_counter_time
XR_EXT_hand_tracking (via skeleton input on controllers)

 

Note: To enable please go to Vive Consle Settings and use the private beta code OPENXRBETADEV00 

 

PrivateBeta.thumb.png.645e6fff816de5f265b82fdbfd5ae55e.png

 

UE4 developers can start with this project: (Unity support forthcoming)

OverrideOpenXRPlugin.zip

Documentation for OverrideOpenXRPlugin Project.pdf

 

If you're interested in simply trying out OpenXR sample apps with the Vive Cosmos, The above project zip file includes a build under the Binaries/Win64 folder.

There are also third party applications already available. One example is  Blender which supports OpenXR (inlcuding the Vive Cosmos OpenXR preview runtime) within the application which helps designers test their creations without leaving the Blender application while editing. 

https://docs.blender.org/manual/en/latest/addons/3d_view/vr_scene_inspection.html

Please note if you are having issues, please check or install the latest Visual C++ redistributable found here:
https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads

Stay tuned for additional documentation and example in this post...

Share this post


Link to post
Share on other sites

Updated to day and now Openxr dont work on Microsoft flight simulator 2020 vr. why i dont know.. please help

 

Share this post


Link to post
Share on other sites

I also have some problems using openxr the viveport gives me different colors on each screen and many times. It also costs horrors to start or enter some app or game but not always. I think it will be steamvr 1.15.12.

Share this post


Link to post
Share on other sites

@cusa123, sorry it's not clear, are you using the OpenXR preview runtime for Cosmos or are you using SteamVR? (both won't run at the same time)

@Patrik Did you mean you recently updated the preview runtime or MSFS 2020 or both? I thought VR support for MSFS 2020 was coming end of Dec. Early previews may be limited to specific devices - did you have it running earlier or with SteamVR's OpenXR runtime?

Share this post


Link to post
Share on other sites

Hi Dario.. I have fixed this problem. I am a closed Vr beta tester for ms2020 and it works fine...

The issue was : when i run the openxr with the vive cosmos beta it was working really really good. Then a update came and it stop working. So i had to go beck to standard update to make it work.

It was like Msfs2020 conflicted with the vive cosmos openxr. I will try more out if you want log files please explain where to get it and i can send it ..

Kind regards Patrik

Edited by Patrik

Share this post


Link to post
Share on other sites
31 minutes ago, Patrik said:

Hi Dario.. I have fixed this problem. I am a closed Vr beta tester for ms2020 and it works fine...

The issue was : when i run the openxr with the vive cosmos beta it was working really really good. Then a update came and it stop working. So i had to go beck to standard update to make it work.

It was like Msfs2020 conflicted with the vive cosmos openxr. I will try more out if you want log files please explain where to get it and i can send it ..

Kind regards Patrik

 

Thanks Patrik, for the update.  Please feel free to send me a private message to send logs.

Share this post


Link to post
Share on other sites

Please sign in to comment

You need to be a member in order to leave a comment

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...