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Unreal Eye Tracking Offset

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I'm doing some testing with Unreal 4.25 and SRanipal I've calibrated the Eye Tracker, imported the SDK, opened the EyeSample level and gazed at the dartboard sample objects. All works great.

However, when I move away from the level origin (ie 0,0,0), even just a few steps from my desk, I noticed the eye tracking on the dartboards to be very offset, to the point that the gaze is unusable. This is corrected when I step back toward the level origin.

Is this just an issue with the dartboard examples? I don't recall this issue from previous versions of SRanipal, but I don't have the old installers to test. Anyone else noticing this behaviour?

Thanks @MariosBikos_HTC

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