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Dario

VIVE Cosmos OpenXR Developer Preview

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As a supporter and member of the Khronos OpenXR group, HTC is announcing an OpenXR runtime preview for the VIVE Cosmos. The runtime is available as a Vive Cosmos OpenXR developer preview for developers interested in testing OpenXR applications on the VIVE Cosmos.

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OpenXR enables XR portability across hardware devices enabling developers to focus on the content over porting for each device. HTC submitted to the Khronos group and passed conformance tests so is now officially an OpenXR adopter joining the growing list of companies:
https://www.khronos.org/conformance/adopters/conformant-products/openxr


To learn more about using OpenXR to develop VR applications, check out the OpenXR 1.0 specification, API reference and quick reference guide. For more information, see the Khronos OpenXR page.

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Interested developers can join the Vive OpenXR developer forum for details on how to download the OpenXR beta for the Vive Cosmos via the Vive Console.

https://forum.vive.com/forum/77-vive-cosmos-developer-faqs/
 

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The HTC Vive developer relations team encourages developers to support the OpenXR standard with this beta runtime for the Vive Cosmos and looks forward to supporting additional devices in the future.

 

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If you need beta developers for OpenXR + Vive Focus/Focus Plus please contact us asap! We're also working on the NVIDIA XR Cloud SDK for Vive Focus Plus and would be very interested in developing on OpenXR for unity instead of Unity XR plugins as is the current strategy https://hub.vive.com/storage/docs/zh-cn/UnityXR/UnityXRPackages.html

Edited by razoredge
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The current strategy, WaveXR XR plugin on Unity, is the recommended one for when OpenXR is supported on Unity.

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