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WaveSDK UE4.25 Compile Error


eray_ozr

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WaveSDK 3.2 does not has got necessary ThirdParty folder inside. For this reason I used 4.24 ThirdParty folder and 4.25 pluin but I have these errors.
SRWorks and ViveHands works with 4.25 right now WaveSDK does not work.

1>------ Skipped Build: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
1>Project not selected to build for this solution configuration 
2>------ Build started: Project: SDK_Vive_Hands, Configuration: Development_Editor x64 ------
2>Building SDK_Vive_HandsEditor...
2>Using Visual Studio 2019 14.27.29111 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
2>Building 6 actions with 8 processes...
2>  [1/6] Module.WaveVR.cpp
2>C:/UE4_C/Plugins/Trackers/SDK Files/SDK_Vive_Hands/Plugins/WaveVR/Source/WaveVR/Private/Platforms/Editor/WaveVRDirectPreview.cpp(496): error C4800: Implicit conversion from 'int' to bool. Possible information loss
2>  C:/UE4_C/Plugins/Trackers/SDK Files/SDK_Vive_Hands/Plugins/WaveVR/Source/WaveVR/Private/Platforms/Editor/WaveVRDirectPreview.cpp(496): note: consider using explicit cast or comparison to 0 to avoid this warning
2>C:/UE4_C/Plugins/Trackers/SDK Files/SDK_Vive_Hands/Plugins/WaveVR/Source/WaveVR/Private/WaveVRRender.cpp(1136): error C4800: Implicit conversion from 'FRHITexture2D *' to bool. Possible information loss
2>  C:/UE4_C/Plugins/Trackers/SDK Files/SDK_Vive_Hands/Plugins/WaveVR/Source/WaveVR/Private/WaveVRRender.cpp(1136): note: consider using explicit cast or comparison to nullptr to avoid this warning
2>  C:\Program Files\Epic Games\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/RefCounting.h(137): note: see declaration of 'TRefCountPtr<FRHITexture2D>::ReferenceType'
2>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(46,5): error MSB3073: The command "C:\Windows\System32\chcp.com 65001 >NUL 
2>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(46,5): error MSB3073:  "C:\Program Files\Epic Games\UE_4.25\Engine\Build\BatchFiles\Build.bat" SDK_Vive_HandsEditor Win64 Development -Project="C:\UE4_C\Plugins\Trackers\SDK Files\SDK_Vive_Hands\SDK_Vive_Hands.uproject" -WaitMutex -FromMsBuild" exited with code 6.
2>Done building project "SDK_Vive_Hands.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========

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