Jump to content
 
C.T.

Cosmos Beta release - 1.0.13.0

Recommended Posts

Just tested, it seems way better in half life with no sticky hand when holding pistol with 2 hands. Holding controls  beside and under the HMD is very good and dose not stick half as much up close.

Now if we can just get it the 2 centre cameras to behave when the controller is up in ADS this headset will be awesome to use. I like it anyways just needs a few more tweaks to be the only VR i use. For

now i have to keep my rift s for onward .

Which is strange because the cosmos works pretty faultless in Pavlov.

Share this post


Link to post
Share on other sites

Just gave meat fortress a shot with the new update and i must say it feels allot better, it's definitely going in the right direction!
Less twitchy controls and barely any lost movements compared to before, aiming down sights is still troublesome though.

Share this post


Link to post
Share on other sites

Just played an hour of Boneworks as that about as much as i can take and can confirm headset works great. Using weapons and getting around in general no problem.

Can i please ask if you can have a look why the aim down sight tracking is subpar in Onward and Zero Caliber. As i am happy to confirm now it 

works great in Boneworks and also in Pavlov like i have mentioned before.

Share this post


Link to post
Share on other sites

Nice to see some improvement, but......

There are still problems with tracking in fast games like BeatSaber.

Accuracy (especially at speed) is still a big problem.

Share this post


Link to post
Share on other sites

Please sign in to comment

You need to be a member in order to leave a comment

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...