Jump to content

Delay on "Dual Camera"

Recommended Posts

Hello developers!

hope you safe from corona virus.


I found a difference between older SRwork api and newest ( and wonder if you have same issue.


I put additional objects as a child of each camera, so let them be fixed on camera always.

But, when I put them on "Dual Camera", there is some delay between turning head and linked objects. While not on "Render Camera".

In older api, I remember that cameras were not separated into two like picture above.

Is it intended or sth strange? Do you have same issue?

@Daniel_Y @Jad @Corvus


Link to post
Share on other sites
  • 1 month later...

Please sign in to comment

You need to be a member in order to leave a comment

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...