Jump to content

Delay on "Dual Camera"


Recommended Posts

Hello developers!

hope you safe from corona virus.

 

I found a difference between older SRwork api and newest (0.9.3.0) and wonder if you have same issue.

image.png.1c945c6e0abb30f6c601365517dc7150.png

I put additional objects as a child of each camera, so let them be fixed on camera always.

But, when I put them on "Dual Camera", there is some delay between turning head and linked objects. While not on "Render Camera".

In older api, I remember that cameras were not separated into two like picture above.

Is it intended or sth strange? Do you have same issue?

@Daniel_Y @Jad @Corvus

 

Link to post
Share on other sites
  • 1 month later...
  • 11 months later...

Hi,

Can anyone elaborate on these different timesteps? I'm working on a project in Unity 2020 LTS and it seems like DualCamera is updating every frame while RenderCamera is not updating at all.

Link to post
Share on other sites

Please sign in to comment

You need to be a member in order to leave a comment

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...