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Delay on "Dual Camera"

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Hello developers!

hope you safe from corona virus.


I found a difference between older SRwork api and newest ( and wonder if you have same issue.


I put additional objects as a child of each camera, so let them be fixed on camera always.

But, when I put them on "Dual Camera", there is some delay between turning head and linked objects. While not on "Render Camera".

In older api, I remember that cameras were not separated into two like picture above.

Is it intended or sth strange? Do you have same issue?

@Daniel_Y @Jad @Corvus


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Can anyone elaborate on these different timesteps? I'm working on a project in Unity 2020 LTS and it seems like DualCamera is updating every frame while RenderCamera is not updating at all.

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