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Win32 version


Tima
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Hi @zzy

GestureOption options;
const GestureFailure ret = StartGestureDetection( &options );

throws Access violation in aristo_interface.dll.

PS

1.) Camera test passed in SteamVR all drivers are up-to-date

2.) If i desable camera in SteanVR StartGestureDetection( &options ) returns GestureFailureCamera

3.) Vive Pro

Any help would be appreciated.

Edited by Tima
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On 12/14/2020 at 2:19 PM, Tima said:

Hi @zzy

GestureOption options;
const GestureFailure ret = StartGestureDetection( &options );

throws Access violation in aristo_interface.dll.

PS

1.) Camera test passed in SteamVR all drivers are up-to-date

2.) If i desable camera in SteanVR StartGestureDetection( &options ) returns GestureFailureCamera

3.) Vive Pro

Any help would be appreciated.

Hi @zzy

here is a minidump.
https://gofile.io/d/l5Wyf2

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Hi @Tima

After some debugging this week, I found the problem is caused by a calling convention error in openvr library. After upgrading openvr from 1.0.14 to 1.3.22, the problem is solved.

Please find the attched patch for win32 (only include aristo_interface.lib and aristo_interface.dll). Let me know if this works on your side.

0.9.4_win32_patch.zip

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