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jason2

Porting From Unity XR

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I have a Unity XR project that I need to port to support the Vive Focus.

Struggling to understand all these different SDKs.

Can anyone point me in the right direction?

I'd like to be able to use my Unity XR rig, rather than having to rebuild it with the Vive Wave SDK.

@Cotta

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Can I use the Wave SDK with Unity XR Sockets and Interactables?

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