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Viveport SDK for Unreal Engine 4.25


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  • 1 year later...
  • 1 month later...

Hi, guys.

I have the same problem.

I followed the instructions (link), but it seems that it's not working. I'm using Unreal Engine 4.26 (Wave SDK 4.0.0). Viveport SDK (1.7.18). 

Screenshot 1:

image.png.e88497b0c17d19d798a3605dd16f6c85.png

Screenshot 2:

image.png.a874bdb24f504d9bd7e96f37779978bc.png


Rebuilding the solution in Visual Studio 2017 doesn't help either.

Screenshot 3:

image.thumb.png.b6c93fd8bb580839c02a494bdf76358e.png


What could be the problem? And how can it be fixed?

 

@HackPerception @Tony PH Lin @C.T.

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  • 2 weeks later...
9 hours ago, jefmes said:

I don't know if it'll be of any help, but I believe Wave SDK 4.1 is out now, and if you're still using 4.0 perhaps the newer version will address some of your problems?

Thanks, but unfortunately with Wave SDK 4.1 the same problem. I think that Viveport SDK 1.7.18 does not support Unreal Engine 4.26.

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  • 7 months later...

Could you ever resolve this?

I need the Viveport SDK for 4.24. No matter which version (documentation says last supported version on 4.24 is Viveport SDK 1.7.18), I can't compile any.

I have the same errors ("Expected x to be first header included"). Also many of the referenced paths in the build.cs seem to be off/wrong.

Did you ever get any help or solution?

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