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Jerome-F

Build Unreal Application using waveSDK on standard Android Device

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We have a multiplayer application on Vive Focus Plus made with Unreal 4.22 

And we want to make an application Running on a standard Android Tablet for use as spectator. But If we target non Focus android device we have crash...

Is therre a way to do this ? Maybe configuring something we missed ?

Thanks !

@Cotta @MariosBikos_HTC

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Hi @Jerome-F

For your case it seems this app is not for VR, and it's not making use of Focus HMD or Controller. I think it's no need to use Wave SDK to develop this app of standard Android Tablet. Is there any reason you need to use Wave SDK for it?

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We need to have the same project because of the multiplayer with Unreal. It can be great if WaveSDK can identify non VR android device and disable all blocking function on such device. Like on a windows build with the same project, we don't have to disable WaveSDK

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