stvnxu Posted May 26, 2020 Share Posted May 26, 2020 Hi developers, The Vive SRWorks SDK has a new release v0.9.3.0 today. You can download it from here. Release Notes: Support Pass-through, Depth, 2D segmentation of AI.vision etc. running on AMD Graphics card but exclude 3D reconstruction related function Add EULA, so need wearing HMD to make selection before SRWorks_Runtime start Remove Calibration from rotary panel of Unity Experience demo but add a Settings for configurable pass-through FOV selection Overall performance improvement in Unity Experience demo by providing several configurable modes, ex: rendering plane size, postpone segmentation after 3D reconstruction stopped Fix several no pass-through rendering cases Fix several runtime or application crash cases UE4.24 compatibility Unity 2019.3.10f1 compatibility We look forward to hearing your feedback! P.S. You can follow the HTC VIVE Developer Twitter for the latest news and updates. 1 Link to comment Share on other sites More sharing options...
Matyboss Posted September 17, 2020 Share Posted September 17, 2020 Hello, I cannot run the SRWorks plugin in UE4.24. I used 0.9.3.0. When I copy the folder into Plugins folder as texted in the manual. The plugin is compatibly with 4.18 and the UnrealEngine cannot be run. Can you give me the solution how to run it please? Thank you @MariosBikos_HTC Link to comment Share on other sites More sharing options...
MariosBikos Posted September 17, 2020 Share Posted September 17, 2020 Hey @Matyboss there is a going to be a new version of SRworks soon that will add support for UE4.24 that you can use. Link to comment Share on other sites More sharing options...
MariosBikos Posted October 7, 2020 Share Posted October 7, 2020 Hi @Matyboss, we just released SRworks v0.9.7.1, so you may want to try the new version now that should work with UE 4.24: https://developer.vive.com/resources/vive-sense/sdk/vive-srworks-sdk/0971/ Link to comment Share on other sites More sharing options...
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