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Vive SRWorks SDK Release 0.9.3.0

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Hi developers,

The Vive SRWorks SDK has a new release v0.9.3.0 today. You can download it from here.

Release Notes:

  1. Support Pass-through, Depth, 2D segmentation of AI.vision etc. running on AMD Graphics card but exclude 3D reconstruction related function
  2. Add EULA, so need wearing HMD to make selection before SRWorks_Runtime start
  3. Remove Calibration from rotary panel of Unity Experience demo but add a Settings for configurable pass-through FOV selection
  4. Overall performance improvement in Unity Experience demo by providing several configurable modes, ex: rendering plane size, postpone segmentation after 3D reconstruction stopped
  5. Fix several no pass-through rendering cases
  6. Fix several runtime or application crash cases
  7. UE4.24 compatibility
  8. Unity 2019.3.10f1 compatibility

We look forward to hearing your feedback!

P.S. You can follow the HTC VIVE Developer Twitter for the latest news and updates.

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Hello, I cannot run the SRWorks plugin in UE4.24. I used 0.9.3.0. When I copy the folder into Plugins folder as texted in the manual. The plugin is compatibly with 4.18 and the UnrealEngine cannot be run. Can you give me the solution how to run it please? 
Thank you

@MariosBikos_HTC

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