GlennHVR Posted May 25, 2020 Share Posted May 25, 2020 I'm working in unity and I am currently trying to port my application to the Vive Focus Plus. But i'm running into a rather difficulty issue. After starting the application the memory usage starts to ramp up even though there isn't much going on in the scene. I'm using Unity 2019.3.14 with the wave SDK 3.1.6 along with the Vive Input Utility v1.10.6.0. Android logcat shows OpenGL out of memory errors. I will add the some logs in the attatched files. I've also made a build for the oculus quest with the same project without any issues. Some thoughts or hints would be appreciated. Link to comment Share on other sites More sharing options...
GlennHVR Posted May 26, 2020 Author Share Posted May 26, 2020 2 minutes ago, Beta_Tester said: Hi - I'd suggest you post into the Wave SDK forum below:- https://forum.vive.com/forum/34-vive-wave-sdk/ I think this forum is normally mean for end-users! 😀 Hi there, yes you are right. I will post there for future cases. In case anyone was wondering, it was probably a Unity Issue since everything works fine in version 2019.2.11 Link to comment Share on other sites More sharing options...
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