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Hernes

Vive Cosmos tracking issues

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Hello,

I purchased Vive Cosmos about a week ago. All of my previous HMDs were Oculus, so I had some initial minor setbacks with steam vr, attempitng to use revive, etc. My main issue with the headset now though is the tracking. I get regular warnings, "Your environment is dark" and "learn how to improve your tracking" etc, and my main issues with the tracking are: 

1. My hands seem to jigger, shake and change position constantly. Especially visible in Blade and Sorcery, I put the controller at arms length in front of me, and the hands and arms change position slightly every second or so. In some games its almost unplayable due to that jitter, for example Star Shelter on Viveport

2. In Blade and Sorcery, if i just stand straight with my arms relaxed next to my hips, in the mirror my charachter's arms tremble and shake and also sometimes become really long almost touching the floor. 

3. Very difficult to pick up objects from the floor, tracking just goes haywire, evident in the game like Abode 2. 

I spoke to the support, and overall they were quite good and helpful, however none of their solution worked to improve the tracking. I also tried beta versions of vive software and steam vr. In my room I have four warm white LED celing lights, I tried adjusting the brightness but whatever I do, I still get the "dark environment" warning and tracking issues. 

Normally, I would probably just send the HMD back for a refund or try to sell it on eBay, however I really like the Cosmos otherwise - the visuals, the comfort and the expandable aspect of the HMD.. So Im really willing to try to improve the tracking.. 

 

 

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I'm sure this is a silly question, but have you removed the little blue stickers off the cameras?

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Also have you

On 5/22/2020 at 6:52 AM, Hernes said:

Hello,

I purchased Vive Cosmos about a week ago. All of my previous HMDs were Oculus, so I had some initial minor setbacks with steam vr, attempitng to use revive, etc. My main issue with the headset now though is the tracking. I get regular warnings, "Your environment is dark" and "learn how to improve your tracking" etc, and my main issues with the tracking are: 

1. My hands seem to jigger, shake and change position constantly. Especially visible in Blade and Sorcery, I put the controller at arms length in front of me, and the hands and arms change position slightly every second or so. In some games its almost unplayable due to that jitter, for example Star Shelter on Viveport

2. In Blade and Sorcery, if i just stand straight with my arms relaxed next to my hips, in the mirror my charachter's arms tremble and shake and also sometimes become really long almost touching the floor. 

3. Very difficult to pick up objects from the floor, tracking just goes haywire, evident in the game like Abode 2. 

I spoke to the support, and overall they were quite good and helpful, however none of their solution worked to improve the tracking. I also tried beta versions of vive software and steam vr. In my room I have four warm white LED celing lights, I tried adjusting the brightness but whatever I do, I still get the "dark environment" warning and tracking issues. 

Normally, I would probably just send the HMD back for a refund or try to sell it on eBay, however I really like the Cosmos otherwise - the visuals, the comfort and the expandable aspect of the HMD.. So Im really willing to try to improve the tracking.. 

 

 

Also have you removed anything that is reflected on the wall? 

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Yes I have removed all stickers off the cameras and also wiped them down. I do have a somewhat reflective light right behind me, and my walls are creme coloured. During the daytime the tracking is better and most games are playable, but when its dark outside many games are almost unplayable.  I wonder if the Cosmos doesnt like downlights or warm light,,

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The Cosmos tracks the controllers via their cool white LEDs. So I think warm lights are better for tracking. Do you have things hung on the wall? The Cosmos seems to prefer variable patterns to track where your head is. Pictures etc hung on the wall give the AI more chance of working things out.

Might be worth uploading a photo of your play area if you feel comfortable doing that?

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So I managed to improve the tracking considerably by resetting my room setup, and in particular, by moving really slowly when turning left and right during the setup and aligning the guardian border with the walls where possible. Not sure if these steps actually help or it was just luck?

 Also, the new update seems to improve controller jitter too. 

 

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Yep, tried the following games: 

Bandit Point - no issues with two handed rifles and bows

Zero Caliber - some issues with two handed rifles when using them for more than few seconds, no issues with sniper rifles though

Blade and Sorcery - hands drop to the floor sometimes and also jitter sometimes too. No other issues though. Completed Hard waves, lots of fun. 

 

So overall I find it playable but the tracking is still quite subpar. 

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Ok just an update. I'm not sure if the headset learns the environment with time, but in the last month my tracking considerably improved. I can now play most games with no issues at all. Shooters like Contractors are playable but aiming with two handed weapons is still a bit patchy. Bow and arrow games are playable but also a bit glitchy. Other than that, I really enjoy the headset.

As a matter of fact, I am heavily invested in Oculus ecosystem and have Oculus Quest which I still use regularly for mobile gaming and also sometimes to play games on PC not compatible with Cosmos. However I tried Rift S two times, really attempting to like it and to stick with it due to my investment in oculus games etc. I ended up selling Rift S twice mainly for the one big reason: lack of IPD adjustment. I have IPD of 70 and playing Cosmos just feels natural and strainless. Rift S on the other hand always causing headaches and eye strain. I actually managed to replicate the same "feeling" on the Cosmos by setting IPD to 65 so im sure it is the IPD issue. Other reasons I kept the Cosmos: 

1. Build quality - much better that Rift S. Feels solid, every part of the facial interface/foam is easily replacable and detachable. The facial foam on Rift S is really bad, itchy and soaking all sweat and eventually comes apart. 

2. Comfort - I got much better fit by taking off the thick facial foam and repalcing it with home made fabric cutouts. Sweetspot is huge now and no blur anywhere at all. 

3. Future faceplates, AR , etc. 

4. Higher refresh rate and better colour saturation and resolution. Games look amazing but require a good PC. 

Although I did like how on Rift S colours seemed to "pop" more and even flat pictures appeared more 3d somehow. 

 

I am trying to disable the vignette though. Is it done by changing the setting file? 

 

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