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nickakathatguy

(Cosmos Elite) Barrel Distortion/Accelerometer Jitter Using Wireless

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On 5/22/2020 at 1:35 AM, nickakathatguy said:

I appreciate the advice, but to be honest, the fact that we as a consumer have to spend any time troubleshooting poorly optimized software that doesn't play well/corrupts our OS ecosystem, as well as having to dismantle a premium priced VR headset to get comparable comfort (lessor) & performance to a headset that's going on five years old is pretty absurd.

Also, I don't use Cortex or any other system enhancing software. The only unnecessary applications installed all revolve around gaming (Steam, Origin, Epic, Viveport).

That being said, I usually close out any unused launcher in task manager before I start a session.

It would be nice if HTC would unlock the headset from Viveport—It would at least resolve the issues with inconsistent performance enough to help people along in feeling better about their purchase.

 

 

I've never had issues with Viveport affecting VR performance. I've seen other people comment on this in the past, so I'm not sure why it's affecting some and not others. I do find the ViveportVR application unusable and pointless when you have the lens launcher.

I do think that Viveport setup could do with being uncoupled for these situations though.

Having said all this, have you logged an issue report for the barrel effect you are seeing? It might be that some aspect of your setup isn't sitting well with the Cosmos.

 

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So that means the whole terrible issue of in out tracking is because of the steamvr software doesn’t love or support well on this product. 

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30 minutes ago, lam0218 said:

So that means the whole terrible issue of in out tracking is because of the steamvr software doesn’t love or support well on this product. 

I'm not sure where you got that from? We were talking about how Viveport (historically at least) can sometimes affect frame rates and VR performance. I can't see how it can impact Cosmos tracking. BTW SteamVR doesn't play an active part in the Cosmos tracking.

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I don't think Viveport itself is causing the hangups, stuttering, & crashing, but they've obviously added a handful of questionable new processes bundled with Viveport that seem more than unnecessary, especially given that the technology really hasn't changed since the original Vive (other than the addition of wireless of course).

I haven't even played since the two days that I spent troubleshooting. I'm most likely returning the Elite as I'm not reinstalling Windows (my install is only two weeks old), I'm not changing my ecosystem, and I'm not ripping the headset apart to get mildly better FOV & questionable comfortable.

 

The irony is that I've argued other enthusiast into the ground when they'd put HTC down for shoddy hardware & weird business practices. I even went as far as to explain why the Vive Cosmos Elite/Vive Pro + wireless + Valve Knuckles is the ultimate VR experience available today...

 

I can honestly say that given it's current state that I was wrong.

I'll stick with my original Vive for now, as it is actually incredibly solid. Better tracking, better comfort (Pro strap), better wireless functionality, and none of the visual distortion/hiccups, & the best feature is that it doesn't crash my entire system.

I've never seen anything like it before—it doesn't even BSOD, it just... freezes. I have to hard cycle my relatively new desktop, which is my LEAST favorite VR feature provided by HTC to date.

 

Anyhow, I really appreciate those offering their advice & sharing their experiences. 

Hopefully HTC can eventually provided better answers to not only mine, but all the other people experience what sounds like even worse hardware complications, specifically regarding the original Cosmos.

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Posted (edited)

Not gonna lie it's funny how every manufacturer are developing Vive Deluxe audio strap clones and HTC decided to go in a different direction that hurts the performance of the device significantly that forehead pad thing is god awful why is it so thick.

Nothing is more comfortable than OG vive with Deluxe audio strap + wireless adapter the weight distribution was perfect! I could play with all the weight on the back of my head and the headset would be barely touching my face. Having new features like being able to lift up the headset is nice but not when it compromises on the product and it compromised on it significantly!

Edited by demonslayer
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It's unusual that they'd ditch the design, especially considering that the Valve Index took on the same form factor & received mass praise regarding it's superior comfort.

I agree with the notion that the pro strap paired with the wireless attachment has an excellent balancing effect. I took it a step further and created a battery mount that tightly connected to the lower back of the pro strap. I mean, it's a slight death wish having a battery that close to the base of your skull I suppose, but my God was the balance absolutely perfect.

I also neatly tucked away all of the cables, which felt incredibly liberating in games that required fast movement—nothing dangling.

The Cosmos Elite looked like it should have been even more comfortable, but it just feels... awkward. 

As I mentioned in an earlier comment, Beat Saber felt impossible due to the sensitivity of the headset mixed with the slightly too loose halo design (even at max tightness). The combination caused the screen to jitter uncomfortably, eventually leading to nausea.

 

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36 minutes ago, nickakathatguy said:

It's unusual that they'd ditch the design, especially considering that the Valve Index took on the same form factor & received mass praise regarding it's superior comfort.

I agree with the notion that the pro strap paired with the wireless attachment has an excellent balancing effect. I took it a step further and created a battery mount that tightly connected to the lower back of the pro strap. I mean, it's a slight death wish having a battery that close to the base of your skull I suppose, but my God was the balance absolutely perfect.

I also neatly tucked away all of the cables, which felt incredibly liberating in games that required fast movement—nothing dangling.

The Cosmos Elite looked like it should have been even more comfortable, but it just feels... awkward. 

As I mentioned in an earlier comment, Beat Saber felt impossible due to the sensitivity of the headset mixed with the slightly too loose halo design (even at max tightness). The combination caused the screen to jitter uncomfortably, eventually leading to nausea.

 

Yes! I had this issue as well, My VR Cover mod fixed it, But should I even have to do this? The stock configuration is just unacceptable it feels like you are looking through 2 paper rolls. The FOV shouldn't be worse than your first product.

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I sound like a broken record, but you really shouldn't have to immediately mod such an expensive headset.

It's unacceptable.

HTC needs to address their faulty hardware before this gets too out of hand for them.

I'm packing it up to return at the moment.

The nail in the coffin for me happened just a moment ago. I decided to give it another try, but I realized that my moderately large head wouldn't allow the headphones to click into place no matter where I positioned them (I physically adjusted them many times ).

They had clicked down before if I applied a ton of pressure, but I guess the mechanism didn't like being forced repeatedly.

I'm 6' 2" which is tall, but it's not an unusual size... I'm also skinny as a rail.

Well, it was fun to try it out I guess!

Now I'll just wait for Valve to announce wireless support for the Index before I upgrade.

THANKS HTC!!!

 

 

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Posted (edited)
9 hours ago, demonslayer said:

Yes! I had this issue as well, My VR Cover mod fixed it, But should I even have to do this? The stock configuration is just unacceptable it feels like you are looking through 2 paper rolls. The FOV shouldn't be worse than your first product.

What is your VR Cover mod? I would be interested to learn more?

Edit - seen your post about it earlier.

Edited by Beta_Tester

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8 hours ago, nickakathatguy said:

I sound like a broken record, but you really shouldn't have to immediately mod such an expensive headset.

It's unacceptable.

HTC needs to address their faulty hardware before this gets too out of hand for them.

I'm packing it up to return at the moment.

The nail in the coffin for me happened just a moment ago. I decided to give it another try, but I realized that my moderately large head wouldn't allow the headphones to click into place no matter where I positioned them (I physically adjusted them many times ).

They had clicked down before if I applied a ton of pressure, but I guess the mechanism didn't like being forced repeatedly.

I'm 6' 2" which is tall, but it's not an unusual size... I'm also skinny as a rail.

Well, it was fun to try it out I guess!

Now I'll just wait for Valve to announce wireless support for the Index before I upgrade.

THANKS HTC!!!

 

 

The headphone mechanism loosens up with time, so eventually they click into place with no issues.

Sorry that the headset didn't work for you. Did you consider getting the Pro instead?

I have to say that I've noticed the effect of the loose halo strap on Beat Saber lately - after your initial post. 😒

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