Wearied Posted April 1, 2020 Share Posted April 1, 2020 Hello dear reader! (And VIVE Employees!) It has come to my attention that in the game Boneworks. The glitch of flying out of the map with a windy screen is not on the developers of the game, Stress Level Zero's fault. After I talked with developers of Boneworks, this glitch is not fixable on their part. Instead, it is on VIVEPORT'S part. For some reason the software of VIVEPORT wants to fling your character 10,000 meters away from the origin point where you respawn, thus causing you to go into an endless void with wind noises. A quote from one of the developer's was "the vive cosmos was reporting a starting location of (0, 0, 10,000) meaning the viveport tracking setup is bugged by ten thousand meters on the z axis". Apparently this problem is present because Boneworks uses a different style of tracking that is called skeletal system tracking (I think it has to do with the special physics of your character within the game). It has been the lack of compatibility on VIVEPORT's end with SteamVR, so in order to fix this problem, VIVEPORT just needs to update their system to accept this skeletal system tracking. Hopefully my explanation was good enough, I'm trying my best to explain the situation, but some concepts I may have not nailed one-hundred percent. Please correct me if needed. To the Employees at VIVE. Have you guys noticed this problem before, for the VIVE Cosmos? If so, how is the progress on the compatibility of this Skeletal System Tracking? Also here is my output log of the error. Hopefully this helps! output_log.txt 1 Link to comment Share on other sites More sharing options...
Risby Posted April 2, 2020 Share Posted April 2, 2020 I was thinking of buying this game, how much of it is unplayable with this bug? Link to comment Share on other sites More sharing options...
joellipenta Posted April 2, 2020 Share Posted April 2, 2020 5 hours ago, Risby said: I was thinking of buying this game, how much of it is unplayable with this bug? It can be frustratingly unplayable. Sometimes it won't load at all. Sometimes you'll play for a while, get close to a wall and then POOF you fly out of the map into the "windy deadzone". Back when the game first came out and there was no checkpoints, you can imagine the frustration of playing a level for an hour and then having all of that nullified because you flew out of the world. Sometimes it works, most times it doesn't. Your mileage may vary though. Link to comment Share on other sites More sharing options...
stvnxu Posted April 2, 2020 Share Posted April 2, 2020 @Wearied Thanks for sharing this information! Your explanation was very clear, but I do have one question to clarify specifically on the terminology. Viveport is the app store so I'm a bit confused as to how it could be in the same conversation as tracking.. unless you're referring to the vive console, which is the software that tracks the Vive Cosmos (like SteamVR). Let me know if this was a mix up or it is actually viveport that you think is causing this. Nonetheless, I'll prepare a report to send to Eng team. Thank you Steve 1 Link to comment Share on other sites More sharing options...
Wearied Posted April 2, 2020 Author Share Posted April 2, 2020 3 minutes ago, stvnxu said: @Wearied Thanks for sharing this information! Your explanation was very clear, but I do have one question to clarify specifically on the terminology. Viveport is the app store so I'm a bit confused as to how it could be in the same conversation as tracking.. unless you're referring to the vive console, which is the software that tracks the Vive Cosmos (like SteamVR). Let me know if this was a mix up or it is actually viveport that you think is causing this. Nonetheless, I'll prepare a report to send to Eng team. Thank you Steve @stvnxu Hello! I was 100% referring to the Vive Console! My bad! And thank you so much for responding back! 1 Link to comment Share on other sites More sharing options...
stvnxu Posted April 3, 2020 Share Posted April 3, 2020 @Wearied - All good! Thank you for the help in sharing this. We'll look into this. Link to comment Share on other sites More sharing options...
Jad Posted April 6, 2020 Share Posted April 6, 2020 @Wearied We have included a fix in the beta line for Vive Console. Could you opt into the beta and confirm it's resolved. Thanks! Link to comment Share on other sites More sharing options...
Wearied Posted April 6, 2020 Author Share Posted April 6, 2020 13 minutes ago, Jad said: @Wearied We have included a fix in the beta line for Vive Console. Could you opt into the beta and confirm it's resolved. Thanks! Thank you guys so much! Just a quick question, how exactly do I opt i to the beta? Is it in the settings? Link to comment Share on other sites More sharing options...
Jad Posted April 6, 2020 Share Posted April 6, 2020 1 minute ago, Wearied said: Thank you guys so much! Just a quick question, how exactly do I opt i to the beta? Is it in the settings? Yes in Settings > Advanced > Beta Program Link to comment Share on other sites More sharing options...
C.T. Posted April 6, 2020 Share Posted April 6, 2020 3 minutes ago, Wearied said: Thank you guys so much! Just a quick question, how exactly do I opt i to the beta? Is it in the settings? There's one beta option you can find through vive console settings -> advanced section. Link to comment Share on other sites More sharing options...
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