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muella91

HTC Vive Tracker switches orientation

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Hello,

 

I realized that the orientation of my HTC Vive Tracker coordinate system is not like the Specification sheet defines it.

The red arrows define the orientation that I measured. On top of that, sometimes the orientation seems to switch. 

image.png.a155b44041c799a680c53f2943565d3d.png

 

@Jad @chengnay

 

 

 

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@muella91, May I please know which engine you are using to develop your application?

Unity? Unreal? Which SteamVR Plugin version?

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@muella91 - This may be due to SteamVR's role system. Can you please change the role of the tracker in question from "held in hand" to "waist" and then retest to see if that modifies the orientation issue? That would isolate it to the roll binding system.

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Thanks for your answers.

You were right, the orientation depends on the assigned roles. I checked the orientations of different roles. All roles, except the "hold in hand" role have the same orientation. Furthermore, the "hold in hand" role seems to switch its orientation from time to time... 

 

image.png.d04904cebe2971e0818af34b4141877b.png

 

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