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davide445

Hand tracking test 0.91 Vive Cosmos

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Hi @davide445

Sorry, I never used Gestoops before. There is not much info on their website, but they seems to be using seperate cameras. You might need to find places to attach these cameras like leap motion.

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@zzy another option: if the user is using a treadmill so just head position need to be tracked, and we want to use Valve Index controllers that does integrate finger tracking, does we need lighthouse sensors? 

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Hi @davide445

If you need to use Valve Index controllers, you must have lighthouse for it to work.

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@zzy discovered using recalibration does make Leap Motion much more reliable, so that we think using it, the only problem remaining the integration effort with our render engine.

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Posted (edited)

@zzywas writing too soon. Discovered the realtime engine we are using does natively integrate with the previous release of the Leap Motion SDK, dating back to 2016. Integrate the latest SDK will need some effort we will not invest on for this project.

So will need to understand if the 2016 SDK is reliable enough for our needs, but considering is lacking all the latest improvements, I'm really waiting to know when you will release your next SDK release to test it!

Edited by davide445

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Hi @davide445

Since we are now partly working from home, the next release will take some time. The estimated time now is first half of May.

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