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jubbs

Heat

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Do other hmd's get as hot as the cosmos? After about 45 minutes this thing feels like it's about to melt. This along with not being able to use rifles in shooters because of the tracking being so bad is making me consider returning it. 

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That doesn't sound right. Mine gets mildly warm after extended use.

There is a small fan on the RH side at the front (as you look at the device from the front). When it starts to warm up the fan should start. Can you hear a fan?

Where does it feel hot?

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I do hear a fan running when I use it, and it's the whole unit that gets hot. I'll start it up when I get home from work tomorrow and give specifics. 

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@jubbs I use mine in a nice air-conditioned room.  Plus I have a desk fan blowing at me.  This really helps to keep myself  cool and sweat-free, and my headset cool and fog-free.  This even helps keep the temps down on the wireless adapter (when I am using it).

 

Edited by TomCgcmfc

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I'll try a fan before I go through the return process but I'm not sure it'll make much of a difference. I don't have a problem with it fogging and I don't really get any sweat until around the time when the hmd heat peaks, then it's just the top of my face that sweats. The longest I've played so far was 2.5-3hrs and I only stopped because the heat was unbearable anymore.

but like I said last night, I'll play some VR after work today. I have heard the fans running before but I'll double check that the fans are working anyway. I'm still tempted to send it back anyway over the tracking problems because I can't aim long guns without the front hand jittering around and the whole gun pushing forward as if I were jabbing at something with the barrel.

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@jubbs 2.5-3 hrs is kinda a long time for VR, even just in sims, imho.  Hopefully a fan will help.

If you are using the latest Beta I would opt out of beta back to the current public 1.0.9.6 because I think the tracking is a little better.  

The current tracking with 2-handed games is still not that great but if you make sure you do not get the controllers too close to each other and/or your headset I think you will find ways to make these games playable.  I even managed to get Angry Birds slingshot to work pretty good once I found the sweet spot for the controllers.  Hopefully Vive will continue to improve the Cosmos tracking.

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Yea I figured it was a long time. I was trying to see how long I could play for before feeling some kind of motion sickness because this is my first VR system. I found that it has a lot to do with the game, I tried Orbus for 15 minutes and that did me in for the whole day but nearly 3 hours on Boneworks didn't bother me at all.

I played for a while again last night. The internal fan is working but it still got extremely hot. I put a fan in the room pointed at me and that make a noticeable difference but it still got uncomfortable after about an hour. I played The Lab and struggled to get the bow to work right. The hmd loses my firing hand when I would draw the arrow all the way back on the bow. Then I tried Pavlov again and couldn't get any of the long guns to cooperate with me. It's impossible to play a shooter with that kind of handicap and a big reason I wanted VR was shooters. I'm leaning heavily toward returning this thing and the new faceplates coming out are barely worth considering. I'm already into the Cosmos for 700, after I buy the new stuff I'll close to 1000, and I don't really like those wand things from the older vive so I'll want to buy Index controllers... It's just an unnecessary money pit. When production is caught up with the demand for the Index why wouldn't somebody just get that instead of the Cosmos and all the extra crap you need just to play games without the issues it comes with? I was happy at first but after playing with it for a while I'm feeling pretty ripped off and this left a really bad taste for being my first VR.

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@jubbs We all know the current Cosmos tracking is pretty so-so and it requires good/even room lighting.  I'm still confident that Vive will improve this over the next couple of months.  Since I already have a Vive Pro w/2.0 base stations/controllers, I'm not really interested in the upcoming Cosmos SteamVR faceplate because the Pro's oled screens work so well (better than Cosmos in darkish games).  I'll hang onto my Cosmos and hope it's tracking issues get sorted out soon.  I have the Vive wireless adapter and it works very well with my Cosmos (actually a little better than with my Vive Pro for some reason) so I will probably use this wireless for games that require more room scale/standing than sitting.

Up to you whether you are prepared to wait for these or not.  If not, return it and find another headset after doing a bit more research this time.  One lesson I learnt the hard way with my Cosmos it to NEVER pre-order anything VR, lol!

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Hey guys I just wanted to come back here to thank you all for helping me out. The community here is pretty helpful. When I was reading about the different VR systems before I decided on the Cosmos all I was really looking at was specs, I never considered the tracking method in my decision. I did end up sending it back and I might consider one of their lighthouse tracked units later on if the price comes down or if they come up with an insideout system that doesn't struggle keeping track of the controllers.

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