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Good Morning,

I am currently trying to use the ViveHandTracking plugin for Unity with a custom hand model (I have just sliced the default FBX with Blender above the wrist). The model is rigged exactly in the same way as the default one. I am actually able to display the new model and also seeing it moving. The issue is with finger animation, because it does not work. Is there a way to have the new model properly animated? 

Thank you very much

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Hi @Mmlab

If you have changed the model, I suggest you create a new prefab from the fbx file, attach a ModelRenderer script and set the properties in the inspector correctly:

1138169607_.thumb.png.60611ff7ceb112c956a1659fedcfc270.png

Please let me know if this works.

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