Jump to content
 
CSharpMaster

When the main camera position changes, the hand models twisted

Recommended Posts

I had used v0.8.1 Hand Tracking Unity Package. 
And I played 'HandModel' scene in package.
But when camera position changes, the hand twisted.

So I used v0.9.0 Hand Tracking Unity Package. But I couldn't resolve this problem.

 

How can I this problem resolves?

problem.png

Share this post


Link to post
Share on other sites

Hi @CSharpMaster

Can you please clarify the situation, how did you move your camera? You mean moves HMD or you are add extra offset to the parent game object of MainCamera?

Also, can you try the Sample scene and see what happens to the skeleton? Please use v0.9.0 which should have better accuracy than v0.8.1.

Share this post


Link to post
Share on other sites

Vive_Hierarchy.thumb.png.83f3630778cd7fb302cce8c401d3f03e.png

 

Hierarchy Image attach.

 

I added CameraRig(Just Create Empty GameObject) in HandModel(ViveHandTracking\Sample\HandModel) of vive Hand Tracking unitypackage(v0.9.0). And the Main Camera set of the CameraRig.
And I put the main Camera as a child of the CameraRig.

 

If you change The Camera Rig position after play.
you can see this problem.

 

The reason for using the CameraRig

I will make a contents, This contents is tour for village.

 

Share this post


Link to post
Share on other sites

Hi @CSharpMaster

Thanks for the steps to reproduce. We will investigate the reason and I think it can be improved in the next version. Target release date is end of February.

As for now, one suggestion is to move the HMD slower and don't make long moves. Or you can add hints to users and let them put hands down and up again.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You need to be a member in order to leave a comment

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...