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C.T.

Cosmos Beta release - 1.0.10.2

C.T.

Please let me know how you think about the front direction setting under Lens. 🙂 Enjoy 

Message added by C.T.

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😡 Pas encore de mise a jour pour tenir le fusil a deux mains heureusement il y a des jeux de voiture et camion

sa tourne toujours autour du pot des mise jour ou on voix la pas la différence 

méme le home du cosmos a pas changer toujours aussi  simple pas option 😡

 

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16 hours ago, TomCgcmfc said:

While I agree with you that this beta does provide some useful features/fixes I'm very disappointed about the lack of further tracking improvements.  These enhancements were already promised after the previous updates as were 2 handed rifle type game tracking.  So, more broken promises.  If Vive really wants the Cosmos to succeed then they must achieve Oculus Rift S inside-out tracking equivalence asap.

I bought my pre-ordered Cosmos +3 months ago now I'm finding it hard not to just pack it up in its box and store it under the pool table and maybe pull it out again 6 months down the track if it's warranted.  Trying to convince myself that the Cosmos has soooo much potential is starting to get pretty old now.  As much as I like some of the Cosmos features my Oculus Rift cv1 w/2x sensors and Vive Pro w/2.0 base stations are both superior VR headsets imho.

With saying thanks for a sidestep I didn't mean to declare tracking update as finished.
A little bit too black white view here.

I just appreciated that they found a few time between to get some other things done.

Edited by A-Jey
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15 hours ago, C.T. said:

@Mr.Killjoy could you update the viveport again to 1.3.14.13 or later. you may click "check for update, and you can change the language via viveport.

Thanks, 

 viveport.PNG.7b86d279557014007f5a46ed07bc58d4.PNG

 

@llealloo @a21aaron @TomCgcmfc @Retsu

There will be another tracking update soon, please stay tuned. Thanks

That was a quick response, thanks!

I tried the language change, it worked fine, including in the HMD 🙂 While testing, it made me realize that the title issue in the Lens menu is also there in english. Someone inadvertently applied the title for "Display mode" where "[Sound] Volume" should be.

I was also glad to see that the forward direction setting was correctly remembered on the newly opened VR sesssion. That doesn't sound like much, but it's a lot less time wasted resetting it everytime I want to play 😄

What doesn't seem correctly remembered though is the volume setting, I have no idea when it started and whether it's more a SteamVR issue, as I wasn't physically able to try any update for the past 2 months 😕 

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On 1/16/2020 at 2:36 AM, a21aaron said:

Lets keep it real!! I am trying so hard to give this console a chance but the tracking is unbearable and it's ridiculous that it keeps getting ignored for so long and it's an issue that should not keep being pushed to the side. I am still within my 30 days and really trying so hard not to return this console but it's unfair to pay almost $700 for a half baked machine. BTW you cant keep blaming it on the inside out tracking because the oculus rift S uses the same Inside out tracking and they don't have these issues. So using this console you can't ever play any games competitively because its unreliable but the hardware aside from the tracking is amazing!! Imagine if the tracking gets fixed this console would no longer be a flop!!

please fix the tracking before anything else please for all of our sakes that wasted money on this console don't let us down!!!

Think this is slightly unfair. There have been loads of software/firmware updates since the headset was released in October. I think all but one of them improved the tracking in some way.

The Oculus Rift S had lots of tracking issues when it was released in May last year. As far as I remember, the last tracking software update was August or September. So it took Facebook (with its vast development resources) 3/4 months to get tracking stable.

HTC are well-aware of the tracking issues and I know it is the product team's number 1 priority.

Hang in there! 

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1 hour ago, Beta_Tester said:

Think this is slightly unfair. There have been loads of software/firmware updates since the headset was released in October. I think all but one of them improved the tracking in some way.

The Oculus Rift S had lots of tracking issues when it was released in May last year. As far as I remember, the last tracking software update was August or September. So it took Facebook (with its vast development resources) 3/4 months to get tracking stable.

HTC are well-aware of the tracking issues and I know it is the product team's number 1 priority.

Hang in there! 

 

 

It goes often that way...
people jumping in with their first comment, full of bashing and with zero constructive content.

sigh

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Let’s moved the discussion to 1.0.10.4.

Thanks

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