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folmer

Oculus Quest problem

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Hello, I have a project running under focus+ with ViveInputUtility and trying to build with Oculus Quest, application crash.

I have the Oculus Android Package, API lvl 23, the manifest below and i would like to know if there is a manipulation that i forgot to do.

Thanks in advance to those who will read this message.

AndroidManifest.xml

@chengnay @Cotta @Tony PH Lin

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@folmer The Oculus SDK has some known incompatibility issues with the WaveSDK - are you trying to build the WaveSDK and the Quest SDK into the same APK? Tagging members of the WaveSDK team into this thread for cross-team visibility.

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@folmer Could you list all SDKs/plugins that you have imported into your project?

Unity, Oculus mobile SDK, WaveSDK... etc

Also, could you provide a screenshot of your external tools(Unity>Edit>Preferences>External Tools) settings?

You mentioned application crashed? Any logs?

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Ok, I have :

WaveVR_Simulator, libwvrDistortion, wvr_client, wvr_ime_client, wvr_permission_client, wvr_resindicator, wvr_unity_plugin, wvr_unity_plugin_2017

Oculus Android package

I said crash because the application displays the Unity logo and 2 seconds later i am in the Oculus menu and i don't have logs.

In XR Settings I only have Oculus SDK 

ExternalTools.PNG

Sdk.PNG

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Could you try removing WaveSDK related files(aar)?

Can your application run on Oculus Quest after removing?

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1 minute ago, folmer said:

I have 3.0.2 WaveSDK version

This version will conflict with Oculus package. Please remove or upgrade to latest version.

  • Thanks 1

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