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VibrantNebula

How to Enable Nvidia VRSS

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Today, Nvidia announced VRSS support for a handful of apps with the release of driver package 441.87. At this time, you'll need to manually enable VRSS on a per-application basis after updating your drivers. VRSS is currently only supported on RTX cards.

Per Nvidia: "To enable VRSS, open the NVIDIA Control Panel and select Manage 3D Settings, then scroll to Virtual Reality – Variable Rate Supersampling, and change the setting to “Adaptive”.

Here an examples settings page for Boneworks that also highlights what each mode does:

image.thumb.png.95135ee79f2dd482624bc647fd0596cb.png  

 

Here is Nvidia's officially support content list as of January 6th 2020:

  • Battlewake
  • Boneworks
  • Eternity WarriorsTM VR
  • Hot Dogs, Horseshoes and Hand Grenades
  • In Death
  • Job Simulator
  • Killing Floor: Incursion
  • L.A. Noire: The VR Case Files
  • Lone Echo
  • Mercenary 2: Silicon Rising
  • Pavlov VR
  • Raw Data
  • Rec Room
  • Rick and Morty: Virtual Rick-ality
  • Robo Recall
  • SairentoVR
  • Serious Sam VR: The Last Hope
  • Skeet: VR Target Shooting
  • Space Pirate Trainer
  • Special Force VR: Infinity War
  • Spiderman: Far from Home
  • Spiderman: Homecoming – Virtual Reality Experience
  • Talos Principle VR
  • The Soulkeeper VR

 

 

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Thanks for the heads-up, I wasn't aware of this. Does this override whatever SS settings you have chosen via SteamVR's (or the in-game) SS settings? Isn't this more like the VivePro Eye's foveated rendering?  Have you seen any improvements in graphics fidelity or frame boosts? I don't have any games which has VRSS support to compare. 

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