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Has the vive cosmos tracking gotten any better?


Knight_Ex

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I just ordered a VIve cosmos, starting to feel buyers remorse,   I had a quest VR but it the picture wasn't crisp and high enough rez for me even when using oculus link, however my IPD is so high that I cannot use a Rift S, the old HTC vives can no longer be purchased new, and index was too damn expensive plus I don't like dealing with light house tracking stations, so cosmos was my only choice, I know the tracking isn't great but with the 4 updates they had since Late october has the tracking improved any?  I can't seem to find any videos that have info from the lastest update, I mostly would like to hear back from people taht have the cosmos currently and if you can still play games with it without too much difficulty, my most played games were Arizona Sunshine, super hot, Hellsplit arena, Sairentno, Roborecall and Until you fall.   I'm hoping I can play these without any difficulty on the cosmos.

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@Knight_Ex - Yes, we've released several major updates which have improved tracking scenarios and there are dedicated teams working on making iterative improvements to the tracking UX.

We actually did a series of side by side videos for the 1.0.7.1 release which shows the improvements in action - compared against earlier versions. I'll try to figure out which team made these videos and ask if they plan to produce similar videos in the future so there's a more visual frame of reference for the improvements as it can be a little abstract without a visual.

 

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@VibrantNebula I'm going to be blunt here,  I know you guys are working on improving the tracking, I can see that, however what is the end game looking like? Will you be able to bring the tracking levels up to acceptable range? Do you guys just need time?  I don't want to think that I made the wrong purchase, but if the tracking issues can't be completely addressed with software that would be concerning, especially when you have the faceplate with the lighthouse tracking releasing next year, I really don't want to see you guys throw in the towel.  The biggest issue I'm seeing is you can't bring the controller close to the headset without it freaking out, and you cannot aim down sights in games or properly use a bow and arrow.

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Hello. 
I am also interested in the issue of quality. I staked on a novelty when starting my own business. I have already bought 3 sets. But at the moment, I see that there are problems with tracking and I don’t think that customers will like it. In Arizona Sunshine, weapons are constantly twitching and it is not possible to aim normally.
There are difficulties with other popular games.

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It's not really appropriate for me to comment on the tracking quality beyond the official statements, especially as I don't work on a hardware team. Improving tracking is something that's being worked on with a high degree of priority. I would ambiguously reference other recent HMD launches. Modern hardware simply isn't what you get when you unbox it on day - the nature and quality of the product evolves over time with FW and SW updates.

With the release of the external tracking faceplate - you can have the flexibility to have basestation tracking quality when and if you need it but also the convince and low barrier of entry of optical for when you want that. As someone who travels with HMDs - I'm actually really excited about hybridized tracking systems like this.

@Serhii - The Cosmos is not a commercial facing product and unfortunately isn't hardware that's intended for use in an arcade. It's simply not designed for commercial abuse, it doesn't have a commercial EULA (only a consumer EULA), doesn't have a commercial warranty. Outside of tracking issues, there are a range of other barriers beyond tracking that will come from using a consumer-facing product in a high-intensity business use case. Vive Pro is our current arcade/enterprise offering - Cosmos unfortunately designed, marketed, or sold for your use case.

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11 hours ago, Knight_Ex said:

@VibrantNebula I'm going to be blunt here,  I know you guys are working on improving the tracking, I can see that, however what is the end game looking like? Will you be able to bring the tracking levels up to acceptable range? Do you guys just need time?  I don't want to think that I made the wrong purchase, but if the tracking issues can't be completely addressed with software that would be concerning, especially when you have the faceplate with the lighthouse tracking releasing next year, I really don't want to see you guys throw in the towel.  The biggest issue I'm seeing is you can't bring the controller close to the headset without it freaking out, and you cannot aim down sights in games or properly use a bow and arrow.

Completely agree with this, tracking seems to be largely better but the number one fail currently is when controllers are next to the headset.

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