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AirMouse

Update 1.1.2.0 eyelids getting stuck???

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Did not work!!!!! 

Eyelids still sometimes get stuck partially open with all latest versions, while previous runtime version works flawlessly.

I have just updated my project to 1.1.0.1SDK and am using Runtime Version 1.1.2.0 and again my character's eyelids are getting stuck half open!

I now have to down-grade once again to RUNTIME 1.1.0.1.

Furthermore I must still request all users also downgrade their runtimes otherwise my game looks horrible.

 

Why is the 1.1.2.0 runtime so awful?? Am I doing something wrong here?

Where is 1.1.2.0 SDK???

 

Will this ever be fixed?

Edited by AirMouse

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1 hour ago, VIVE_Jason_Lu said:

Have you try the sample scene in our SDK? Does it broke too?

Just tried it, and indeed it works perfectly!!

 

So I further examined my custom `SRanipal_EyeFocusSample.cs` and I found some faults. For some reason I forgot to add some lines to my script, and after adding these lines the eyelids are working very well:

//These lines were missing from my custom script.
else
{
	for (int i = 0; i < (int)EyeShape.Max; ++i)
	{
		bool isBlink = ((EyeShape)i == EyeShape.Eye_Left_Blink || (EyeShape)i == EyeShape.Eye_Right_Blink);
		EyeWeightings[(EyeShape)i] = isBlink ? 1 : 0;
	}
	UpdateEyeShapes(EyeWeightings);
	return;
}
 

Apparently I was being a super noob 🤪 lol. And I am very sorry for asking so many questions.

My project is now fully updated and working, and even using the latest SRanipal_V2 data!

This is great! The new runtime is great! the latest SDK is great!

Thank you so much for all of your kind help! Keep up the great work 😃😃😃👍 🍻

 

Edited by AirMouse
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