AirMouse 1 Posted November 5, 2019 (edited) Did not work!!!!! Eyelids still sometimes get stuck partially open with all latest versions, while previous runtime version works flawlessly. I have just updated my project to 1.1.0.1SDK and am using Runtime Version 1.1.2.0 and again my character's eyelids are getting stuck half open! I now have to down-grade once again to RUNTIME 1.1.0.1. Furthermore I must still request all users also downgrade their runtimes otherwise my game looks horrible. Why is the 1.1.2.0 runtime so awful?? Am I doing something wrong here? Where is 1.1.2.0 SDK??? Will this ever be fixed? Edited November 5, 2019 by AirMouse Share this post Link to post Share on other sites
VIVE_Jason_Lu 2 Posted November 5, 2019 Hi @AirMouse Have you try the sample scene in our SDK? Does it broke too? Jason 1 Share this post Link to post Share on other sites
AirMouse 1 Posted November 5, 2019 (edited) 1 hour ago, VIVE_Jason_Lu said: Have you try the sample scene in our SDK? Does it broke too? Just tried it, and indeed it works perfectly!! So I further examined my custom `SRanipal_EyeFocusSample.cs` and I found some faults. For some reason I forgot to add some lines to my script, and after adding these lines the eyelids are working very well: //These lines were missing from my custom script. else { for (int i = 0; i < (int)EyeShape.Max; ++i) { bool isBlink = ((EyeShape)i == EyeShape.Eye_Left_Blink || (EyeShape)i == EyeShape.Eye_Right_Blink); EyeWeightings[(EyeShape)i] = isBlink ? 1 : 0; } UpdateEyeShapes(EyeWeightings); return; } Apparently I was being a super noob 🤪 lol. And I am very sorry for asking so many questions. My project is now fully updated and working, and even using the latest SRanipal_V2 data! This is great! The new runtime is great! the latest SDK is great! Thank you so much for all of your kind help! Keep up the great work 😃😃😃👍 🍻 Edited November 5, 2019 by AirMouse 1 Share this post Link to post Share on other sites
VIVE_Jason_Lu 2 Posted November 5, 2019 Hi @AirMouse Glad to see you solved the problem. If you have any other question, please let us know. Regards, Jason Share this post Link to post Share on other sites