AirMouse Posted November 5, 2019 Author Share Posted November 5, 2019 (edited) Did not work!!!!! Eyelids still sometimes get stuck partially open with all latest versions, while previous runtime version works flawlessly. I have just updated my project to 1.1.0.1SDK and am using Runtime Version 1.1.2.0 and again my character's eyelids are getting stuck half open! I now have to down-grade once again to RUNTIME 1.1.0.1. Furthermore I must still request all users also downgrade their runtimes otherwise my game looks horrible. Why is the 1.1.2.0 runtime so awful?? Am I doing something wrong here? Where is 1.1.2.0 SDK??? Will this ever be fixed? Edited November 5, 2019 by AirMouse Link to comment Share on other sites More sharing options...
VIVE_Jason_Lu Posted November 5, 2019 Share Posted November 5, 2019 Hi @AirMouse Have you try the sample scene in our SDK? Does it broke too? Jason 1 Link to comment Share on other sites More sharing options...
AirMouse Posted November 5, 2019 Author Share Posted November 5, 2019 (edited) 1 hour ago, VIVE_Jason_Lu said: Have you try the sample scene in our SDK? Does it broke too? Just tried it, and indeed it works perfectly!! So I further examined my custom `SRanipal_EyeFocusSample.cs` and I found some faults. For some reason I forgot to add some lines to my script, and after adding these lines the eyelids are working very well: //These lines were missing from my custom script. else { for (int i = 0; i < (int)EyeShape.Max; ++i) { bool isBlink = ((EyeShape)i == EyeShape.Eye_Left_Blink || (EyeShape)i == EyeShape.Eye_Right_Blink); EyeWeightings[(EyeShape)i] = isBlink ? 1 : 0; } UpdateEyeShapes(EyeWeightings); return; } Apparently I was being a super noob 🤪 lol. And I am very sorry for asking so many questions. My project is now fully updated and working, and even using the latest SRanipal_V2 data! This is great! The new runtime is great! the latest SDK is great! Thank you so much for all of your kind help! Keep up the great work 😃😃😃👍 🍻 Edited November 5, 2019 by AirMouse 1 Link to comment Share on other sites More sharing options...
VIVE_Jason_Lu Posted November 5, 2019 Share Posted November 5, 2019 Hi @AirMouse Glad to see you solved the problem. If you have any other question, please let us know. Regards, Jason Link to comment Share on other sites More sharing options...
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