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Phr00t

Field of View: Not getting close to 110, vignette problems?

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Hey @Fink,

I've been notified of an upcoming SW update for Beta users, but have not yet heard the details of improvements. When that does release, I'll be sure to respond here to inform you if any of the improvements mention the FOV. 

Thanks for following up!

Steve

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fov-improved.thumb.png.404a9da09bd0ed6247f8fc8979185df3.png

I like the improvement made here!

Funny enough, my original FOVTester broke, so I actually had to write another one really quick (I'll get it up on github, full source, in the next day or two). Screenshot above, where you can see the measurement taken of the crosshair just getting lost in the vignette to the left.

My Odyssey+ can get the crosshair to about 50 or 51. I think we can get the Cosmos to 49 or 50 (which would give us another 2-4 degrees total horizontal FOV) by simply disabling the vignette altogether.

This is a perfect example on how you can increase the field of view of a headset with simple software updates! I hope this motivates your team to squeeze just a little more out here.

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Hey @Phr00t,

Thanks for your feedback regarding this specific topic. I'll forward this to our engineering team. Once again, thanks for your feedback and support. We're listening to our customers and will continue to push updates to improve the Cosmos experience. 

Be on the lookout for future updates regarding this! 

Steve

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no-vignette.thumb.jpg.d56d7822070f682a827d1f6b3d72e657.jpg

Another interesting tidbit: the collision bounds ignore the vignette, so you can see them beyond the game scene. The scene should go right up to where the collision bounds render.

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