sbouilland Posted September 16, 2019 Share Posted September 16, 2019 Hello, I have added a virtual object in the real scene captured by vive cameras. By the way, this object supposed to be static seems to move in the real scene, especially if I translate (see attached video). Is there a way to correct this ? Thanks a lot by advance ! https://youtu.be/RroyXI95EmY @Daniel_Y @Jad Link to comment Share on other sites More sharing options...
HackPerception Posted September 16, 2019 Share Posted September 16, 2019 @sbouilland, Can you please attach a few screenshots which shows how the object is set up in Unity and the object's hierarchy? Link to comment Share on other sites More sharing options...
sbouilland Posted September 17, 2019 Author Share Posted September 17, 2019 Hello, thank you very much. Here are two screenshots, with and witout the program running. The cauldron is named "Chaudron". I work with the following versions : Windows 10 Unity 2019.2.1f1 SRWorks SDK – 0.8.0.2 SteamVR v2.3.2 @Daniel_Y Link to comment Share on other sites More sharing options...
sbouilland Posted September 19, 2019 Author Share Posted September 19, 2019 If someone can help me, I woul be very grateful... Link to comment Share on other sites More sharing options...
reneeclchen Posted September 24, 2019 Share Posted September 24, 2019 On 9/16/2019 at 8:49 PM, sbouilland said: Hello, I have added a virtual object in the real scene captured by vive cameras. By the way, this object supposed to be static seems to move in the real scene, especially if I translate (see attached video). Is there a way to correct this ? Thanks a lot by advance ! https://youtu.be/RroyXI95EmY @Daniel_Y @Jad Are you trying to place the cauldron on the desk? It appears to be on the floor. To place it on a real world desk, a mesh scan of the desk is required. As for mesh scan, try looking into Sample4 in the Experience Demo package. Cheers, Renee Link to comment Share on other sites More sharing options...
sbouilland Posted September 24, 2019 Author Share Posted September 24, 2019 Please, read the first post and watch th video. The problem is why the object seems to move while it should be static. Thanks. Link to comment Share on other sites More sharing options...
reneeclchen Posted September 25, 2019 Share Posted September 25, 2019 21 hours ago, sbouilland said: Please, read the first post and watch th video. The problem is why the object seems to move while it should be static. Thanks. @sbouillandIn the video, it appears that you attempt to place the object on the desk without performing a mesh scan. Could you kindly clarify the effect you would like to achieve? Still, it is recommended to look into the Experience Demo package, a project made with SRWorks Unity Plugin. Cheers, Renee Link to comment Share on other sites More sharing options...
Daniel_Y Posted September 25, 2019 Share Posted September 25, 2019 @sbouilland 1. Please first enable Vive controller in the scene and check if the real and virtual controller is aligned. 2. What is the virtual object distance from you head? Need to make sure this distance is physically located between your head and desk ? Link to comment Share on other sites More sharing options...
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