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stvnxu

Controller Input Path Changes

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Dear Cosmos Developers,

As we all get ready for the upcoming VIVE Cosmos launch, we wanted to let you know that we have changed the controller input path in the Vive Console software beta 0.8.4 release version to align with the physical controller buttons.

The major input path changes for SteamVR plugin 2.x binding include:

1.     Renaming the input path for the right/left controller grip buttons

  • Left Controller Grip Button
    • Previous:
      • /input/paddle_heavy/click
    • Now:
      • /input/grip/click
      • /input/grip/touch
      • /input/grip/value
  • Right Controller Grip Button
    • Previous:
      • /input/paddle_heavy/click
    • Now:
      • /input/grip/click
      • /input/grip/touch
      • /input/grip/value

2.     Renaming the input path for left controller x, y buttons

  • Left Controller X Button
    • Previous:
      • /input/a/click
    • Now:
      • /input/x/click
      • /input/x/touch
  • Left Controller Y Button
    • Previous:
      • /input/b/click
    • Now:
      • /input/y/click
      • /input/y/touch

3.     Changing joystick_cap to joystick_touch and trigger_cap to trigger_touch

Please update your content accordingly if you have used SteamVR plugin 2.x binding for VIVE Cosmos.

For more details, you can download the VIVE Cosmos Get Started Guide Version 2.4 here. Contact us via the forum or https://developer.vive.com/us/contactus/ if you have any further questions.

Best,
VIVE Team

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