ocox Posted July 31, 2019 Share Posted July 31, 2019 Pretty much exactly as the title says. I've gone through the steps necessary to activate eye tracking with SteamVR, and walked through the steps to set up VR in Prepar3d. Everything works just fine until I try to activate eye tracking. The moment I flip the switch, prepar3d.exe does a complete CTD, with no error log except in the Event Viewer, which points toward SRanipal as the culprit. However, I am not entirely sure how to go about fixing this issue. @Cory_HTC Link to comment Share on other sites More sharing options...
ocox Posted July 31, 2019 Author Share Posted July 31, 2019 (Took too long on the edit): Should be worth mentioning a few things I noticed while poking around. The SDK for Prepar3d says the following about its config file: Quote EnableViveProEyeTracking sets whether Prepar3D will load the SRanipal Vive Pro Eye Tracking libraries (v0.5). This is disabled by default. Enable Eye Tracking in the VR Settings must also be enabled. Obviously, the only SRanipal.dll I have is of version 1.0.3.0. Additionally, the Windows Event Viewer says the following: Quote Faulting module name: SRanipal.dll, version: 0.7.0.0, time stamp: 0x5c7e5077 It seems like Prepar3d is looking for version 0.7.0.0, but again, I'm really not sure where to go from there. Link to comment Share on other sites More sharing options...
Daniel_Y Posted August 1, 2019 Share Posted August 1, 2019 version 0.7.0.0 is an early access version which is not compatible with v1.0 formal release and no longer maintain it. Link to comment Share on other sites More sharing options...
ocox Posted August 1, 2019 Author Share Posted August 1, 2019 That's what I had figured. Is there any way for me to build my own support for SRanipal within Prepar3d, or would I have to go about asking the folks over at Lockheed Martin how to do that? Link to comment Share on other sites More sharing options...
ocox Posted August 6, 2019 Author Share Posted August 6, 2019 Is it possible to get a release version of 0.7.0.0? It would be extremely helpful in figuring out what exactly is preventing Prepar3D from connecting to the Vive Pro Eye, as Lockheed Martin claims that they support the Vive Pro Eye. Link to comment Share on other sites More sharing options...
Daniel_Y Posted August 7, 2019 Share Posted August 7, 2019 Due to v0.7.0.0 is not even compatible with the commercial Vive Pro Eye, it may not be helpful. Link to comment Share on other sites More sharing options...
ocox Posted August 7, 2019 Author Share Posted August 7, 2019 Is there any way I can get some help pointing me in the right direction for getting SRanipal to work with Prepar3D? Or am I just going to have to brute force my way through this and manually convert the Vive's eye tracking data into Prepar3D's format? @Daniel_Y Link to comment Share on other sites More sharing options...
Daniel_Y Posted August 8, 2019 Share Posted August 8, 2019 Need Prepar3d to integrate the latest SRanipal SDK. Link to comment Share on other sites More sharing options...
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