purna Posted July 29, 2019 Share Posted July 29, 2019 I wanted to run Unity XR apk in HTC Focus. Is there any way to figure it out without implementing WaveVR sdk? Is there any future milestones regarding this? Link to comment Share on other sites More sharing options...
HackPerception Posted July 29, 2019 Share Posted July 29, 2019 Hello Purna, The WaveSDK serves as the engine-side bridge that enables your build to communicate with the Wave run-time/compositor which serves as the VR run-time on Wave enabled devices. Currently, you must implement the WaveSDK as a fundamental requirement to get your content to render on a WaveSDK-enabled device like the Vive Focus, you cannot target the headset directly without the integration of the WaveSDK. The Wave run-time is the only VR run-time currently supported on the Vive Focus. @Tony PH Lin should be able to confirm this and speak to if there is any way to target the device without integration of the WaveSDK; that said, to my knowledge it's currently a hard requirement. Vive Wave SDK 1 Link to comment Share on other sites More sharing options...
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