Jump to content

Setup problems in UE4


Willow

Recommended Posts

Hi,

 

I tried to follow the steps to set up the Hand Tracking SDK(V.0.8.1) in UE4(4.20).  I copied the plugins into 3rd party folder and copied the Unreal Project Plugin.zip into the project folder (a C++ Empty project). Then I rebuild the project and reopen the project.

 

I can enable the Hand Tracking SDK plugins but the problems are that I cannot see any samples, there wasn't any source code appear in directories under my project. Did I do something wrong?

 

Any help is appreciated! Thank you!

( - tag added by moderator)

Link to comment
Share on other sites


 wrote:

Hi,Willow.

Have you check Show Plugin Content in the lower right corner of content browser?


oh... I don't know there is an option...new to UE4 too...

It solve my problem, thank you for your time!

Link to comment
Share on other sites

  • 3 weeks later...

@zzy, @Keate

Hi, guys.

Would you please clarify, how to set up correctly to work the Hand Tracking SDK and WaveVR Plugin (for Vive Focus)?

I copied all the necessary plugins into their own folders (ViveHandTracking and WVR). What's next?

My application don't run on Vive Focus when I export to apk (android). I've tried to add a Pawn to my scene, but nothing is working.

What I'm missing?

Link to comment
Share on other sites

25 minutes ago, MDV Games said:

@zzy, @Keate

Hi, guys.

Would you please clarify, how to set up correctly to work the Hand Tracking SDK and WaveVR Plugin (for Vive Focus)?

I copied all the necessary plugins into their own folders (ViveHandTracking and WVR). What's next?

My application don't run on Vive Focus when I export to apk (android). I've tried to add a Pawn to my scene, but nothing is working.

What I'm missing?

Hi, have you set up project settings for android? I would recommend you use WaveVR project settings.

Then,check a boolean variable named useWVR in ViveHandTracking.build.cs has been set to true, so that the correct library would been copied into apk.

 

Link to comment
Share on other sites

22 hours ago, Keate said:

Hi, have you set up project settings for android? I would recommend you use WaveVR project settings.

Then,check a boolean variable named useWVR in ViveHandTracking.build.cs has been set to true, so that the correct library would been copied into apk.

 

@Keate

I finally figured it out. I exported an APK and my application run on Vive Focus. But there is another problem.

I see and control only one point instead of the whole hand. I.e. 3D points and joints don't returned for detected hands.

What am I doing wrong?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...