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Losing eye tracking if headset turns off during Unity, despite successful recalibration


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We are running a programme in unity which logs eye tracking data.

When we first run unity, we run eye calibration and get eye date logged fine.

Our issue is that if the headset is turned off, and then turned back on again - whilst unity is still running - we are unable to get eye tracking data back, despite re-running a successful calibration. The Sranipal SDK shows the face with orange eyes.

 

Is there any way around this?

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