Jump to content
 
Sign in to follow this  
jesse.tsang

UE4 z-fighting

Recommended Posts

Hi,everybody,there's any guidance on reducing z-fighting ?  Depth buffering accuracy is very low on focus.  I'm trying to modify r.gbufferformat, it didn't work.I don't want to separate faces that will increase drawcall.

( - tag added by moderator)

Share this post


Link to post
Share on other sites

Please sign in to comment

You need to be a member in order to leave a comment

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...