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Another minor bug in Unity SDK


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I've found another typo in Unity version of SRanipal SDK, version 1.0.1.0.
File: ViveSR\Scripts\SRanipal_Eye.cs, line 162
Function:

SRanipal_Eye.GetEyeOpenness(EyeIndex eye, out float openness)

Description: Function always returns true, despite code comments saying that it should return data validity.
Solution: Change line

return true;

to

return valid

PS: While UE version of SDK doesn't have this error, it also doesn't check whether framework is active, while Unity current version does. This is also probably not intended behaviour.

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