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VIVE Foveated Rendering Plugin Released

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The VIVE Foveated Rendering Plugin has been released for developers to integrate:

Unity

https://github.com/ViveSoftware/ViveFoveatedRendering

Unreal

https://github.com/ViveSW/UnrealEngine/tree/VariableRateShading-4.23.1

It's required to link your Epic Games account to GitHub account and get authorized by Epic Games to see the repo.

Step by step tutorial: https://www.unrealengine.com/en-US/ue4-on-github

Getting started with Foveated Rendering using Unreal Engine: https://forum.vive.com/topic/7434-getting-started-with-vrs-foveated-rendering-using-htc-vive-pro-eye-unreal-engine/
 

 

Introduction

Vive Foveated Rendering is a rendering Unity plugin which reduces the rendering work load through cutting edge GPU technologies. This plugin supports both fixed and eye-tracked foveated rendering. The developer could easily apply foveated rendering to their VR application and adjust shading rate and region size for either better performance or better quality, according to their requirements.

Features

  • Foveated Rendering
  • Variable Shading Rate(VRS)
  • Support Eye Tracking(for VIVE Pro Eye only)

System Requirements:

  • Operation System: Windows 7 with DirectX 11
  • Graphics Card: NVIDIA Turing based GPUs
  • Driver Version: 430 and later
  • (Optional)Eye Tracking: SRAnipal v1.0.0.0

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Wonderful news! Are there any plans for the unreal engine support for foveated rendering?

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