Jump to content

GetActionOrigins error


chengnay
 Share

Recommended Posts

Hi, I'm an unity user.

 

I'm using ver2018.3.12f1 with HTC Vive Pro and have imported your asset 'Vive Input Utility'

If I play the example project such as 1.UGUI, 

I get tons of error such as "GetActionOrigins failed! action=/actions/htc_viu/in/viu_press_32 error=InvalidHandle" 

I tried to search for the same case in google, but couldn't find any. 

 

May I get some help?

I also attached the screen shot of the error..

 

Thank you.

Regards

Iccen Kim

Link to comment
Share on other sites

There is missing htc_viu tab in SteamVR Input window.

User did not successfully apply VIU Action Set.

One quick fix to your issue, please follow the steps below,

 

  1. Uncheck VIVE in VIU Settings, then check again
  1. Click on View Recommended Settings
  1. Click Apply VIU Action Set…
  2. You will now see htc_vic action set generated in SteamVR Input window
Link to comment
Share on other sites

  • 2 years later...

Having the same problem with VIU v1.13.4.0

In the VIU Settings in Preferences I don't see Vive or OpenVR. I have the OpenvR desktop package installed. Using Unity2019.4.18f1, but still with the 'old' VR supported settings, not the XR plugin stuff. OpenVR is listed as the SDK to support. SteamVR plugin version 2.7.3

I never get the popup to select the VIU actions and if I manually open the SteamVR Input window htc_vic action is not in the list. Only default, buggy, platformer and mixedreality

What is going wrong?

Thanks.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...