BelleGueule Posted April 23, 2019 Share Posted April 23, 2019 How can I prevent srwork to play with the position of the scene in unity, an exemple would be to pass from a standing position to a crouch or prone position, you can clearly see the scene moving on the y axis as you do Aka hmd goes down the scene follow It's also noticeable when doing fast movement right left but less Than up downThe result I would like is to have an object at 0,0,0 That never move is it possible? might be related to https://community.viveport.com/t5/Vive-SRWorks-SDK/Parallax-effect-when-using-depth-camera-and-virtual-objects/m-p/19502#M388 Link to comment Share on other sites More sharing options...
BelleGueule Posted April 26, 2019 Author Share Posted April 26, 2019 Sorry for the double post, i have a deadline pretty close and would love to have more info before saying "WNF third party Limitation" Link to comment Share on other sites More sharing options...
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