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How to make 3D model reconstructed precisely???

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Hi.

I enjoy Augmented reality with some SRworks scenes.

I like watching 3D meshes reconstructed rapidly.

But I am not satisfied with the resolution and accuracy.

A reconstructed chair is like melting down...

I guess it can be solved to modify some parameters in scripts.

I have started studying this just now and will continue.

However, If you give me any suggestion, I am very glad!

Or any other better place to ask about it?

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Several directions FYR.

1. Have HMD closer to scanned objects

2. Have scanned object more textures

3. Configure depth engine via control APIs. For various use scenarios, refer to Sample2_DepthImage.unity, ex: configure the de-noise filter and enable Refinement mode.

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Thank you for replying.

I tried all what you suggested here.

No.3 gave me the improvement somehow.

 

I still try getting accurater 3D model

I want to decrease mesh scales from current 3 cm to smaller.

And I want to limit the distance to process it.

For example, objects are processed when they are near within 40cm from HMD.

How can I change them?

 

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You could configure the mesh quality as below as your desire.

You could configure the depth case and range as below as your desire.

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I could get much better model by setting up mesh scales;)

Adaptive range: 2-8cm

Divide threshold: 0.05

...What is Divide threshold?

I don't feel it changes something....

 

The demo is pretty unstable with the set up , then I have to finish it quickly.

 

Depth setting is not working for 3D reconstruction.

I can see mesh collider in the range of occlusion setting, 0.05-0.4m.

But 3D reconstruction process is done with objects at a distance of 1-2 meters also.

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Divide threshold determine the scanning qaulity as the below figure.

 

And, the depth range for 3D reconstruction 0.2~3.0 m

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