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Tony PH Lin

[Highlight] Abnormal error on Simulator functionality (with update patch)

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If you encounter the abnormal error (many command window being launched) when you click play button in Simulator, then you can try to use the patch to resolve the issue.

 

Please import SDK first and then replace the files in the zip file.

And then please follow the steps below:

https://hub.vive.com/storage/app/doc/en-us/Simulator.html

Thanks.

patches_0403.zip

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Hi  

I get this error WVR_WaveVR WaveVR() initialize simulator failed, exception: System.DllNotFoundException: WaveVR_Simulator

All is updated, so don´t know what it is?

 

WVR_WaveVR WaveVR() initialize simulator failed, exception: System.DllNotFoundException: WaveVR_Simulator
at (wrapper managed-to-native) WaveVR_Utils:WVR_SetPrintCallback_S (WaveVR_Utils/debugcallback)
at WaveVR..ctor () [0x000da] in /Unity/Zinus/Zinus_WaveVR/Assets/WaveVR/Scripts/WaveVR.cs:185
UnityEngine.Debug:LogError(Object)
WaveVR_Log.Log:e(String, String, Boolean) (at Assets/WaveVR/Scripts/WaveVR_Log.cs:66)
WaveVR:PrintErrorLog(String) (at Assets/WaveVR/Scripts/WaveVR.cs:44)
WaveVR:.ctor() (at Assets/WaveVR/Scripts/WaveVR.cs:198)
WaveVR:get_Instance() (at Assets/WaveVR/Scripts/WaveVR.cs:53)
HTC.UnityPlugin.VRModuleManagement.WaveVRModule:OnNewPoses(Object[]) (at Assets/HTC.UnityPlugin/VRModule/Modules/WaveVRModule.cs:380)
Event:Send(String, Object[]) (at Assets/WaveVR/Scripts/WaveVR_Utils.cs:249)
<RenderLoop>c__Iterator0:MoveNext() (at Assets/WaveVR/Scripts/WaveVR_Render.cs:728)

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Hi  ,

 

What's your SDK version?

Please check if WaveVR_Simulator.dll is existed.

If the file is missing, you can import SDK unitypackage again,  it's under Assets\Plugins.

Thanks.

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Hi  ,

 

We're sorry Mac isn't supported on current design version due to resource constraint.

Is it possible you can develop on Windows?

Thanks.

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