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Geometric Occlusion Engine


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Hi group,

 

I was trying to attach Vive 3DSP Audio Geometric Occlusion script to on the scene that contains a wall in non-convex shape. Please see the orange frames in the figure:

So far I used 3 occlusion script with different sizes and positions to comprise the wall by choosing "box" occlusion engine. Is there any better way to achieve it?

 

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Hi Showmin,

 

Unfortunately, the non-convex walls are not supported in the current occlusion of VIVE 3DSP, but the computing cost of geometry occlusion is very low. Therefore using 3 pieces of walls with geometry occlusion in this situation should be working fine without any concern.

 

 

 

Best regards,

Prof. 3D Sound

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