Goldenegg Posted November 21, 2018 Share Posted November 21, 2018 Wow! The SteamVR update solved my performance issue! I did notice some occational hitching, which I didn't previously. That might be due to the hitching being 'hidden' by the other issues previously. Wireless strength was full whenever hitching did occur. It was infrequent, so I don't see it as a major issue at the moment. Hopefully it can be addressed in a future software update. Other than the minor hitching, I'm very excited about what I just tried. This is the wireless experience I'd been wanting. BTW, Nvidia VR Funhouse is still a jittery mess. Not sure what's to blame there. It's much improved over how it was before, but it's still pretty annoying. Now if only I can get my 2080 ti back from RMA to see what it can do with the Vive Pro over wireless. Link to comment Share on other sites More sharing options...
snackdaddy185 Posted November 21, 2018 Share Posted November 21, 2018 When was the update released? I just upgraded to a new pc yesterday and the wireless worked great. I want to know if it was because of the pc set up or the update. Link to comment Share on other sites More sharing options...
Goldenegg Posted November 21, 2018 Share Posted November 21, 2018 The update was released today. If it was working for you, you either have a regular Vive (the majority of issues were with the Pro) or you were playing stuff that didn't show the problem. There were various games, such as Space Pirate Trainer, The Lab and Job Simulator that didn't have any visible performance issues. If you had the performance graphs open, you'd see a completely different story, but your experience in game wasn't affected. Link to comment Share on other sites More sharing options...
Pyre Posted November 21, 2018 Share Posted November 21, 2018 Just tried the upgrade -- No luck here [pro device], the system is still tearing hard enough to hurt my eyes after just a few min of dealing with it [the wired setup works fine]. Link to comment Share on other sites More sharing options...
Goldenegg Posted November 21, 2018 Share Posted November 21, 2018 Are you sure you’re on the SteamVR beta? If so, you might want to take a screenshot of the advanced frame timing graph when you experience issues. That will show if you’re even experiencing the same problems as the rest of us. The symptom should generally be a significant amount of late starts on the CPU, as well as very high and unstable CPU timing. Link to comment Share on other sites More sharing options...
alubaking Posted November 21, 2018 Share Posted November 21, 2018 I see you have a i7 2700K CPU. It is 5 years old CPU I believe. Would it be possible if you can borrow a more powerful rig from friends and test wireless at home with this beta? Link to comment Share on other sites More sharing options...
GettingSickOfThis Posted November 21, 2018 Share Posted November 21, 2018 REVIEW & REPORT - POST UPDATEPC SPECS: Rig Built for VRI5 9600k @ 4.85Ghz RTX2080Ti OCASUS PRIME Z370A II16GB DDR4200% Super-samplingPC load at IDLE:CPU: 1-2% UsageGPU: 1% Usage Beat Saber Wired:CPU: 38-44% UsageGPU: 45-55% UsageReprojection/MS: 6.8Beat Saber Wireless:CPU: 95-100% UsageGPU: 76-80% UsageReprojection/MS: 8.8msNote: CPU being throttled, constant RED “Late Start”. GPU load increased. Jittery. Loss of quality. Reprojection felt. Roughly 40% increase in GPU an CPU usage with identical settings. The Climb Wired (Revive)CPU: 45-55%GPU: 35-45%Reprojection/MS: 4.9ms The Climb Wireless CPU: 95-100%GPU: 43-55%Reprojection/MS: 6.0Note: CPU being throttled. Frame Rate Halved. GPU load increased. Jittery. Heavy reprojection. Creed Wired:CPU: 40-50%GPU: 45-55%Reprojection/MS: 6.4ms Creed Wireless: CPU: 94-100% GPU: 75-85% Reprojection/MS: 8.0 Note: CPU being throttled, use doubled. GPU load increased. Jittery. Reprojection felt. Skyrim Modded VR WiredCPU: 70-80%GPU: 50-60%Reprojection/MS: 6.2 Skyrim Modded VR Wireless CPU: 100%GPU: 80-90%Reprojection/MS: 7.8Note: CPU being throttled heavily, constant RED “Late Start”. GPU load increased. Jittery. Reprojection felt. Space Pirate WiredCPU: 40-50%GPU: 65-75%Reprojection/MS: 8.6 Space Pirate Wireless CPU: 90-100%GPU: 100%Reprojection/MS: 11.7 Note: CPU and GPU being throttled heavily, RED “Late Start”. Jittery. Reprojection felt. Steam Home Wired:CPU: 50-60% UsageGPU: 65-75% UsageReprojection/MS: 7.9ms Steam Home Wireless: CPU: 95-100% UsageGPU: 80-90% UsageReprojection/MS: 8.4ms Note: CPU and GPU being throttled heavily, RED “Late Start”. Jittery. Reprojection felt. VR Chat Loft Home WiredCPU: 55-65% GPU: 70-80%Reprojection/MS: 9.3ms VR Chat Loft Home Wired CPU: 84-100%GPU: 65-75%Reprojection/MS: 13-15ms Note: CPU and GPU being throttled heavily. M frame drops. Jittery. Heavy reprojection. Summary: In all instances above, the amount of CPU power required to operate the Intel Powered wireless system is equal to that of the application being run. I find that to be absolutely mind-boggling! How is that possible? There is no way that this is normal. Especially considering my CPU which is by no means old or slow, it's the second fastest single thread chip on the market. In all tests including those not listed here, CPU utilization slams up to 100% by default regardless of what game is being run. Creed, Space Pirates, Climb and Creed are not CPU intensive; how on Earth is this CPU being driven up to 100% utilization? Not even Assassin's Creed Odyssey manages to drive that kind of CPU torture. I can't make sense of the additional GPU utilization either. The Wireless feed is being through-put via the GPU to an alternate PCIe lane to the WiGig card rather than output from the GPU itself; and this requires +30% of a 2080ti's total processing power to achieve? Clearly there's something very, very wrong going on here. Link to comment Share on other sites More sharing options...
kolya Posted November 21, 2018 Share Posted November 21, 2018 I have the same issue. But first of all, 2 stories. 1-st. I've been testing wireless with different type of configurations without any issues, for example this machine was working well: Asus B150M Pro Gaming i5-6600 Asus GTX 1070 and this machine was working well as well: OMEN by HP 880-112nc i7-8700 GTX 1080 On these machines everything is working absolutely fine. 2-nd story: I've decided to build a new PC with RTX card specially to use it with Vive Wireless: ASUS TUF Z390-Pro Gaming (Wi-Fi) i7-8700 RTX 2080 by MSI Gaming X Trio Disaster. Everything is pixelated. Even grey room. In the beginning I was thinking that it is RTX problem. Replaced it with GTX 1070, same thing. Switched PCIe slots - doesn't help. Checked settings of the motherboard, nothing special. Checked Task Manager - CPU over 100% (checked other machines with running Wireless - 30-40%). So, the problem is on CPU side, not GPU. I've i7-8700 in another machine and it was working well with Wireless. So, not the CPU model causing the problem. On faulty machine VR Compositor is on 40% always, comparing to 15-20% on machines where Vive Wireless working great. So, what's wrong? Motherboard? SteamVR? Wireless Firmware? Too much expectations from products for over 4000$? Link to comment Share on other sites More sharing options...
Goldenegg Posted November 21, 2018 Share Posted November 21, 2018 Have you tried the SteamVR beta that was released yesterday? You need to specifically opt-in to the beta to get the update. Link to comment Share on other sites More sharing options...
kolya Posted November 21, 2018 Share Posted November 21, 2018 Yes, I did, SteamVR 1.1.1 (1542764493). No improvement. Anticipating your possible questions: Win 10 Pro 1803 (17134.407) with all updates (64-bit), GeForce Game Ready Driver 416.94 (latest available), 16 Gb DDR4 2666MHz RAM, Samsung SSD 970 EVO 250GB NVMe, EVGA 700B (700W). Link to comment Share on other sites More sharing options...
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